![]() ![]() To date, the game library for this console contains nearly 1,000 original games. At the time of its greatest fame, more than 30 million units of this console were sold for about $ 200 a piece. It was the first console that used removable memory modules with games. This version of Worm War I was designed for Atari 2600, which was commercially very successful video game console of second generation produced by Atari from 1977 to 1992. įind digital download of this game on GOG or Steam. īuy original game or Atari 2600 console on or. More details about this game can be found on .įind this game on video server or. Other than shooting worms, there are mushrooms, which can be shot to clear all the worms. Every time all the worms are wiped out, a new set spawns at the top of the screen. The screen auto scrolls up as the worms and blocks move down. The game is similar to games such as Space Invaders in which the player controls a tank firing at large worms. Worm War I is a bottom up shooter type game released in 1982 for the Atari 2600 by 20th Century Fox. Unfortunately, this game is currently available only in this version. If you prefere to use Java applet emulator, please follow this link. This Atari game is emulated by JavaScript only. "Jersey: Summer Camp Color Wars, Campfires And Discomfort". "With Glowing Memories To Light the Way Home Team Week Caps the Season at Raquette Lake". The last day of color war also usually includes some sort of relay races or another large event which the whole team must participate in, also worth a very high number of points. These presentations are worth the most points, and can tip color war in favor of any team. At the end of color war, there are presentations such as the teams' banners, songs, skits, multi-media presentations, and team movies. In some cases, each team gets a day where they have to decorate a lunch room and they do their best to encompass their team's theme throughout the location. Sometimes silent lunch is an activity, where every team has to be silent. Events include sports competitions, cheer-offs, as well as knowledge competitions. ![]() Multiple events occur, each worth a certain number of points. Students/campers have meetings and team time periods throughout color war.Ĭheers are made up by members of the teams and teams come up with songs to sing and flyers to put up around the location of color war. Booklets or flyers are given out dictating teams. Points can be tallied and scored.Ĭolor wars usually begin with a surprise 'color war breakout' to begin, at which point generals and captains are announced. Points can be allotted for completion of academic activities or events. It is usually at the end of the summer.Ĭolor wars can also be useful in the school setting for pep rallies or to get students excited about learning. Typically, color wars consist of several events that are worth insignificant numbers of points, and then one large final event that is worth enough points to win or lose the entire color war. The winning team is the one with the most points at the end of the game. The games' durations can range from a day to several months. These challenges and events vary based upon the venue for the game. Typical color war challenges include tug-of-war, dodgeball, archery, soccer and basketball. The teams compete against each other in challenges and events to earn points. Participants are divided into teams, each of which is assigned a color. ( May 2009) ( Learn how and when to remove this template message)Ĭolor wars is a competition played in summer camps, schools and some social organizations (such as sororities, fraternities, or small businesses). Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. This article possibly contains original research. ![]()
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